Macrotransactions
Monetisation in games can be unethical, predatory, and exploitative. This website highlights monetisation practices in popular games.👎
Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.👎
Contains items that only come in bundles and can not be acquired on their own.👎
Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.👎
Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.👎
Contains premium currencies that can only, or almost exclusively, be purchased with real money.👎
Battle Pass levels can be purchased with real life money.➖
Contains one or multiple Battle Passes.➖
Free to play. Requires no up front payment.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.👎
Includes mechanics that are intentionally slow or inconvenient, but can be bypassed with real money purchases.👎
Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.👎
Often features items that can only be purchased during a limited time.👎
This is a full priced game yet features microtransactions like you'd expect from a free-to-play game.👎
Often features "discounts" that still force you to purchase premium currencies for the same amount you would without the discount.👎
The developers promised the game would be free of microtransactions, only for them to add microtransactions at a later point.➖
Features unique cosmetic rewards for pre-ordering the game.👍
All in-game items can be purchased with in-game currencies and do not require real life money.
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