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Macrotransactions

Monetisation in games can be unethical, predatory, and exploitative. This website highlights monetisation practices in popular games.
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Battle Pass levels can be purchased with real life money.
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Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
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Contains items that only come in bundles and can not be acquired on their own.
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Contains premium currencies that can only, or almost exclusively, be purchased with real money.
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
Contains one or multiple Battle Passes.
Free to play. Requires no up front payment.
Read more about Call of Duty: Warzone
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
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Includes mechanics that are intentionally slow or inconvenient, but can be bypassed with real money purchases.
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Often features "discounts" that still force you to purchase premium currencies for the same amount you would without the discount.
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Often features items that can only be purchased during a limited time.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
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The developers promised the game would be free of microtransactions, only for them to add microtransactions at a later point.
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This is a full priced game yet features microtransactions like you'd expect from a free-to-play game.
Features unique cosmetic rewards for pre-ordering the game.
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All in-game items can be purchased with in-game currencies and do not require real life money.
Read more about Crash Team Racing Nitro-Fueled

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