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Macrotransactions

Monetisation in games can be unethical, predatory, and exploitative. This website highlights monetisation practices in popular games.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
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Contains items that only come in bundles and can not be acquired on their own.
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Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
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Contains premium currencies that can only, or almost exclusively, be purchased with real money.
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Battle Pass levels can be purchased with real life money.
Contains one or multiple Battle Passes.
Free to play. Requires no up front payment.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
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Includes mechanics that are intentionally slow or inconvenient, but can be bypassed with real money purchases.
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
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Often features items that can only be purchased during a limited time.
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This is a full priced game yet features microtransactions like you'd expect from a free-to-play game.
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Often features "discounts" that still force you to purchase premium currencies for the same amount you would without the discount.
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The developers promised the game would be free of microtransactions, only for them to add microtransactions at a later point.
Features unique cosmetic rewards for pre-ordering the game.
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All in-game items can be purchased with in-game currencies and do not require real life money.
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