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Macrotransactions

Monetisation in games can be unethical, predatory, and exploitative. This website highlights monetisation practices in popular games.
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Contains one or multiple Season Passes, encouraging the purchase of unknown DLC you might never have purchased otherwise.
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Contains no microtransactions, but does contain some smaller scale DLC that provide extra content.
Read more about Alien: Isolation
Features unique cosmetic rewards for pre-ordering the game.
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Contains no microtransactions, but does contain some smaller scale DLC that provide extra content.
Read more about Two Point Campus
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Battle Pass levels can be purchased with real life money.
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Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
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Contains "Gacha" mechanics. Certain non-cosmetic items are only obtainable via lootbox like mechanics. These items affect gameplay.
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Contains a variety of Premium Currencies, each used for different cosmetics or purposes.
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Contains items that only come in bundles and can not be acquired on their own.
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Contains premium currencies that can only, or almost exclusively, be purchased with real money.
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Contains premium currencies that expire with time, forcing you to either spend them or lose them.
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Dark patterns. This game includes design choices that are intentionally deceptive to try and get you to spend money.
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In-game currencies can be purchased with real life money.
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
and 8 more... Read more about Sonic Rumble
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You can (or could) gain early-access to the game by spending more money.
Features unique cosmetic rewards for pre-ordering the game.
Read more about Two Point Museum

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