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Macrotransactions

Monetisation in games can be unethical, predatory, and exploitative. This website highlights monetisation practices in popular games.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
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Contains items that only come in bundles and can not be acquired on their own.
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Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
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Often features items that can only be purchased during a limited time.
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Contains premium currencies that can only, or almost exclusively, be purchased with real money.
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Contains in-game advertisements for real world products.
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Contains cosmetics for extraordinarily high prices, sometimes costing more than full priced games.
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Battle Pass levels can be purchased with real life money.
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Dark patterns. This game includes design choices that are intentionally deceptive to try and get you to spend money.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
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Rewards in-game items for external purchases (e.g. Twitch Prime subscriptions).
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Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
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Often features items that can only be purchased during a limited time.
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Contains premium currencies that can only, or almost exclusively, be purchased with real money.
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Battle Pass levels can be purchased with real life money.
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Contains one or multiple Battle Passes.
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Features unique cosmetic rewards for pre-ordering the game.
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Frequently makes use of limited time events which reward free in-game items.
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