The Cycle: Frontier

Microtransactions in The Cycle: Frontier are summarized as...

The game features bundles of varying prices. From $10 all the way up to $100. These bundles include cosmetic items but also items that give you advantages in games. This ranges from larger bag sizes to stronger items. These items can also be acquired through regular play.

The game features a Battle Pass that follows the usual formula. The Battle Pass expires when you do not complete it in time. It also features currencies that are lost when the season is over, regardless of how far you've progressed. You do earn enough of the premium currency to unlock the next battle pass.

All cosmetics need to be purchased using a premium currency. Some items match the price of the currency bundles, but not all do. The cosmetics are only available in a rotating store. If you did not purchase it in the given time frame you will might not be able to purchase it for a long time, if ever. Some of the cosmetics are very expensive at $38 for a single character skin.

Some in-game items and upgrades have a craft time. This time ranges from several minutes to several hours. This can be bypassed with in-game currencies or premium currencies.

When you die you lose the items you carry. This can be avoided by spending the Premium Currency.

Contains items that only come in bundles and can not be acquired on their own.
Pay to win elements. This games contains purchasable items that make your character stronger.
Includes mechanics that are intentionally slow or inconvenient, but can be bypassed with real money purchases.
Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
Contains premium currencies that can only, or almost exclusively, be purchased with real money.
Contains cosmetics for extraordinarily high prices, sometimes costing more than full priced games.
Battle Pass levels can be purchased with real life money.
You can only gain a certain amount of progress towards the Battle Pass per day and/or week. Which further incentivises purchasing levels for real money.
Often features "discounts" that still force you to purchase premium currencies for the same amount you would without the discount.
Contains one or multiple Battle Passes.
Features daily log in rewards that scale up in quality as you continue your log in streak.
Contains in-game (non premium) currencies that expire with time, forcing you to either spend them or lose them.
Free to play. Requires no up front payment.
Completing the Battle Pass will earn you enough Premium Credits to purchase the next Battle Pass.