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Skull and Bones

Microtransactions in Skull and Bones are summarized as...

Skull and Bones is a full-priced game yet features just about every type of monetization present in modern free-to-play games. Most of this involves cosmetic content, but there is gameplay-altering content available as well. The majority of purchases are made through a premium currency called "Gold." This can be purchased in bundles where 1,000 Gold equals roughly 10 USD, with larger bundles granting more Gold, relatively. Gold can also be earned from regular gameplay in very limited quantities.

The game features a time-limited store where a new set of cosmetics can be purchased every week. These items almost always cost just short of or just over one of the bundle quantities. Some of the items in the store can also be purchased with an in-game earned currency. Oftentimes, the store features bundles. Sometimes these bundles include items that can be purchased individually as well, but this is not always the case.

A battle pass is available every season. This features both a basic and premium option. The pass has different tracks that all need to be leveled individually, each with its own set of rewards. Not all rewards are cosmetic only; some provide buffs, crafting materials, and more. All rewards that are not purely cosmetic can be earned through the basic track and don't require an additional purchase. Completing the premium track does not earn back enough Gold to purchase the next track.

The game offers 3 different base games for purchase:

- Standard Edition.
- Deluxe Edition, for an additional 15 USD, offering a set of bonus missions as well as a digital artbook and soundtrack.
- Premium Edition, for an additional 30 USD, offering the same as the Deluxe Edition as well as a unique set of cosmetics and a token to unlock one of the battle passes.

The game sometimes features events that allow you to earn unique rewards. These are purchased through special event tokens that expire once the event is over. They cannot be saved up for the next event. Alternatively, these cosmetics can also be purchased with Gold.

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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
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Contains items that only come in bundles and can not be acquired on their own.
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Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
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Includes a limited-time always rotating store with exclusive discounts and/or cosmetics.
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Often features items that can only be purchased during a limited time.
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Contains premium currencies that can only, or almost exclusively, be purchased with real money.
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Battle Pass levels can be purchased with real life money.
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This is a full priced game yet features microtransactions like you'd expect from a free-to-play game.
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Contains one or multiple Battle Passes.
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Features unique cosmetic rewards for pre-ordering the game.
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Contains in-game (non premium) currencies that expire with time, forcing you to either spend them or lose them.
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Has a "deluxe" edition of the game which features (almost) nothing but in-game cosmetic items.