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Macrotransactions

Monetisation in games can be unethical, predatory, and exploitative. This website highlights monetisation practices in popular games.
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Premium currencies come in quantities that do not match the price of regular shop items, forcing you to spend more for less.
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Contains "Gacha" mechanics. Certain non-cosmetic items are only obtainable via lootbox like mechanics. These items affect gameplay.
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Pay-to-win elements. This games contains purchasable items that give you an advantage.
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Rewards in-game items for external purchases (e.g. Twitch Prime subscriptions).
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Includes mechanics that are intentionally slow or inconvenient, but can be bypassed with real money purchases.
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Battle Passes are timed exclusives. If you don't finish it in a given time you do not get what you paid for.
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Contains premium currencies that can only, or almost exclusively, be purchased with real money.
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In-game currencies can be purchased with real life money.
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Battle Pass levels can be purchased with real life money.
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You can only gain a certain amount of progress towards the Battle Pass per day and/or week. Which further incentivises purchasing levels for real money.
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