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Macrotransactions

Monetisation in games can be unethical, predatory, and exploitative. This website highlights monetisation practices in popular games.
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Some in-game services can only be purchased with real money (e.g. server transfers, character appearance changes, name changes, etc.).
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Contains items that only come in bundles and can not be acquired on their own.
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Pay-to-win elements. This games contains purchasable items that give you an advantage.
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Includes mechanics that are intentionally slow or inconvenient, but can be bypassed with real money purchases.
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Often features items that can only be purchased during a limited time.
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Some items are locked behind the purchase of other items. (You may need to purchase an item to purchase another, or you need to purchase multiple items to unlock an extra item).
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In-game currencies can be purchased with real life money.
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Contains cosmetics for extraordinarily high prices, sometimes costing more than full priced games.
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This is a full priced game yet features microtransactions like you'd expect from a free-to-play game.
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Dark patterns. This game includes design choices that are intentionally deceptive to try and get you to spend money.
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